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Ornatrix blender
Ornatrix blender





ornatrix blender

My favorite workflow to this part of the process is to always work with layers. In this step it is very important to keep the concept close to you, especially for the little pieces. Some other pieces were just poly modeled from primitives.

ornatrix blender

When I'm happy with the overall shape of the character, I start to mask, extract and block the shape of the armor in ZBrush to use as a base for retopology in Maya. When I'm happy with the primary forms and sure that there will be no big changes, I use zremesher to get a better topology and work with the refinement.

ornatrix blender

I slowly start to shape the head and add the main features of the face, like the eyes, ears, mouth, and after that, I move to the torso. Starting with a basic sphere, the first step is to turn on Dynamesh so we have more freedom to move things around without being concerned about the topology. The method that I use is to break the concept into a few parts (anatomy, fur, metals, skin, bones, and eyes) and since the concept has armor that's a bit blurred, I researched another concept where the artist had a similar design for his armors. This is one of the steps that I spend most of my time on. This step is one of the most important parts of the entire project good references will provide a better direction when it comes to modeling, texturing and shading your model. The concept is inspired by Dave Rapoza "Orc Portrait" and a lot by ILM orcs from the “Warcraft” movie.Ĭ hoosing a concept and gathering references The main goal of this project for me was to learn a bit more about skin shaders, and since I'm a big fan of the fantasy characters and creatures, the orc was my first choice. In this tutorial, I'm going to take you through the process that I used to create this fantasy character. Hello, my name is Michael Robson and I'm a 3D character artist.







Ornatrix blender